There are different ways to gain experience and it differs from each player.
|
1.) Players whom attack the enemy first will see the health gauge of the monster
and all others will not be able to see the health gauge.
|
2.) Players whom attack the enemy first will gain the experience points when he/she
damages the monster for more than 40% of its health and the idle time is less than
5 seconds. (Other players will not get the XP) Also, he/she will have the priority
of acquiring the item for 10 seconds.
|
3. Even if the player attacks the monster first and damages more than 40% of their
health, when the idle time is more than 5 seconds, he/she will lose the priority
of the XP/item. The last player to attack the monster will have the priority of
the XP/item.
|
-∞1 ~ ±10
|
100%
|
±11 ~ ±20
|
85%
|
±21 ~ ±30
|
70%
|
±31 ~ +∞
|
55%
|
Players can earn experience by killing a monster and here is how it works.
|
First of all, when the monster dies, there is a rule for distributing XP to each
player. By adding all players’ lvl in the party and dividing that into the # of
players in the party, players will gain the first XP by comparing their lvl with
monsters.
|
-∞1 ~ ±10
|
100%
|
±11 ~ ±20
|
85%
|
±21 ~ ±30
|
70%
|
±31 ~ +∞
|
55%
|
When the calculation is done, players can once again compare the # of players in
the party and the last player to attack the monster to estimate the final XP amount.
|
First XP earned
changed to Final XP
|
XP earned by each player
|
Player who earned the money
|
All Others
|
2
|
120%
|
120% / 2
|
Money/# of players party + rest
|
Money/# of players party
|
3
|
140%
|
140% / 3
|
4
|
160%
|
160% / 4
|
5
|
180%
|
180% / 5
|
6
|
200%
|
200% / 6
|
|
|