The purpose of Aging is to increase the power of your equipment by using it skillfully. Aging was recreated by a Morion elder, Morif, who obtained the knowledge of aging via the art of the ancients. By combining animated energy from Sheltoms to your equipment, it enables the power of the equipment to grow. Only armors, robes, weapons, shields and focuses can be Aged and its effectiveness applies differently for each item.


HOW TO AGE ITEMS

In order to age equipment, you need to have the equipment you want to age on hand and the required sheltoms. Here is a table showing what sheltom is needed for each level.


Aging Level +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18
Added Req Level +0 +1 +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9
Added Cost x0.5 x1.0 x1.5 x2.0 x2.5 x3.0 x3.5 x4.0 x4.5 x5.0 x5.5 x6.0 x6.5 x7.0 x7.5 x8.0 x8.5 x9.0
Failure Possibility
<% getSheltom("fad"); %> 2 2 2 2 2 2 2 2
<% getSheltom("sparky"); %> 2 2 2 2 2 2 2 2 2 2
<% getSheltom("rad"); %> 1 2 2 2 2 2 2 2 2 2 2 2
<% getSheltom("trans"); %> 1 2 2 2 2 2 2 2 2 2 2 2
<% getSheltom("murky"); %> 1 2 2 2 2 2 2 2 2 2 2 2
<% getSheltom("dev"); %> 1 2 2 2 2 2 2 2 2 2 2 2
<% getSheltom("celes"); %> 1 2 2 2 2 2 2 2 2 2
<% getSheltom("mirage"); %> 1 2 2 2 2 2 2 2
<% getSheltom("inferna"); %> 1 2 2 2 2 2
<% getSheltom("enigma"); %> 1 2 2 2
<% getSheltom("bellum"); %> 1 2

No Penalty
There is a possibility to lose your sheltoms, money and the item level may decrease -1 or -2 grade.
There is a possibility to lose your sheltoms, money and item. The item level may decrease -1 or -2 grade.

To begin the Aging process, you first need to go to Pillai Town and visit Morif. If you pay the aging cost and required sheltoms, the Morif will try to age your equipment. By repeating this process, you can age an item up to 18 times per item. But, it depends on the artisan, after your 4rd aging, there is a chance that it may fail. When it fails, you will lose your sheltoms, money, and item.


Priston Tale Aging Armors Weapons Priston Tale Aging Armors Weapons
1. Once you put the equipment to age in the window, you can see the required cost and sheltoms.Put your sheltoms into place and press + to begin. 2. When you have succeeded the initial Aging process, you will see a bar graph and an aging grade of +0 on the item's stat box. Now to mature it!

ITEM MATURATION

Once you succeeded in Aging, you will see a progress bar on the item's stat box.

When the bar is filled from left to right, the aging process will be completed. This is called "Item maturation". Here is how it works:


Standard of maturation for each item
Tools for normal attack
(Axes, Maces, Wands/Staves)
Hit for normal attack
Tools for critical hit
(Claws, Bows, Scythes, Swords, Javelins)
Make a critical hit
Tools for defense
(Armors, Robes, Orbs/Beads)
Get hit by a monster
Tools for defense
(Shields)
Block a monsters’ hit
Note: Your level must be within +/-10 of the monster's level for aging bar to increase

After the maturation is done, the aged item will be completed and its level will be shown on the item screen. Requirement level for designated items increases by one level when aging level increases by 2 levels. Therefore, players should try to use aging tools appropriately for each character level.


EQUIPMENT FOR AGING AND ADDED EFFECTS

Tools for attack
Type of equipments Added effects to each item
Axes +1 Minimum Attack Power, +1 Max Attack Power,
+10 Attack Rating
Claws +1 Minimum Attack Power, +1 Max Attack Power,
+0.5 Critical, +5 Attack Rating
Maces +1 Minimum Attack Power, +1 Max Attack Power,
+10 Attack Rating
Wands & Staves +1 Minimum Attack Power, +1 Max attack Power,
+10 Attack Rating, +10 Stamina
Scythes +1 Minimum Attack Power, +1 Max Attack Power,
+0.5 Critical, +5 Attack Rating
Bows +1 Minimum Attack Power, +1 Max Attack Power,
+0.5 Critical
Swords +1 Minimum Attack Power, +1 Max Attack Power,
+0.5 Critical, +5 Attack Rating
Javelins +1 Minimum Attack Power, +1 Max Attack Power,
+0.5 Critical

Tools for defense
Type of equipments Added effects to each item
Shields +0.5 Block, +0.2 Absorb
Orbs & Beads +10% Defense, +0.5 Absorb
Armors & Robes +5% Defense, +0.5 Absorb
Note: Durability of aging equipments decreases as shown in the chart below.

Tools for defense
Durability of item to age Amount of decrease
1 ~ 99 1
100 ~ 199 2
200 ~ 299 3