Specialized items are items that give certain character an extra ability. None-specialized/specialized
items differ in their capabilities.
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Spec. items are evenly distributed to all equipments, and here is how it works...
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Attack +(LV/x)
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One’s lvl / x added to max. damage
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Attack rating +(LV/x)
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One’s lvl / x added to attack rating
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Attack speed +x
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Attack speed +x added
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Critical +x%
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Critical +x% added
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Attack range +x
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Range +x added
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Defense +x
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Defense +x added
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Absorption +x.x
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Absorption +x.x added
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Block rate +x%
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Shield’s block rate +x% added
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Speed +x.x
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Movement speed +x.x added
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Life regeneration +x.x
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Life regen. rate +x.x added
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Stamina regeneration +x.x
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Stamina regen. Rate +x.x added
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HP added. +x
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HP +x added
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STM. added +x
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STM. +x added
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MP. added +x
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MP +x added
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Magic Skill lvl +x
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Increase all magic skill lvl by x
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Requirement points will be based upon created DB and depend on character’s job.
The requirement points will automatically change for each character to prevent players
from using a certain character frequently.
Mechanician
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fixed
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+(5%~15%)
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-(10%~20%)
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fixed
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-(15%~25%)
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fixed
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Fighter
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fixed
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+(10%~15%)
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-(15%~20%)
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fixed
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-(15%~25%)
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fixed
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Pikeman
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fixed
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+(10%~15%)
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-(15%~20%)
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fixed
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-(15%~25%)
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fixed
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Archer
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fixed
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-(15%~25%)
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-(10%~20%)
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fixed
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+(15%~25%)
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fixed
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Knight
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fixed
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+(5%~15%)
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-(10%~15%)
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+(5%~10%)
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-(15%~25%)
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fixed
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Atlanta
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fixed
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-(15%~20%)
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-(10%~20%)
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fixed
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+(15%~25%)
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fixed
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Priestess
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fixed
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-(15%~20%)
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+(15%~20%) |
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-(10%~15%)
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-(15%~25%)
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fixed
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Magician
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fixed
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-(15%~20%)
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+(15%~25%)
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-(10%~15%)
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-(15%~25%)
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fixed
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Requirements will be decided on its increase/decrease on max./min. range.
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